Results for spec@!opengl 1.1@max-texture-size

Overview

Result: pass

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Details

Detail Value
Returncode 0
Time 0:00:01.068835
Stdout
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 14189
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 10033
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 7094
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 11585
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 8192
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 2896
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 617
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 489
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 388
GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 2048
Error allocating texture data array for target GL_TEXTURE_3D, size 1024
GL_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 2048
Error allocating texture data array for target GL_TEXTURE_3D, size 1024
GL_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 2048
Error allocating texture data array for target GL_TEXTURE_3D, size 1024
Stderr
couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
ATTENTION: default value of option vblank_mode overridden by environment.
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA8 format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA16 format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA32F format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA16 format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA32F format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 4096 x 4096 x 1, GL_RGBA32F format)
Environment
PIGLIT_PLATFORM="mixed_glx_egl" PIGLIT_SOURCE_DIR="/home/idr/devel/graphics/piglit"
Command /home/idr/devel/graphics/piglit/bin/max-texture-size -auto
dmesg

        

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