Result: pass
Detail | Value |
---|---|
Returncode | 0 |
Time | 0:00:01.068835 |
Stdout |
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 16384 GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 14189 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 10033 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 7094 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 11585 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 8192 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 4096 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4096 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 2896 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 617 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 489 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 388 GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 16384 GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 16384 GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 16384 GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 4096 GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4096 GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 4096 GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 2048 Error allocating texture data array for target GL_TEXTURE_3D, size 1024 GL_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 2048 Error allocating texture data array for target GL_TEXTURE_3D, size 1024 GL_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 2048 Error allocating texture data array for target GL_TEXTURE_3D, size 1024 |
Stderr |
couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable ATTENTION: default value of option vblank_mode overridden by environment. Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA8 format) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA16 format) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA32F format) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA16 format) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 16384 x 16384 x 1, GL_RGBA32F format) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 4096 x 4096 x 1, GL_RGBA32F format) |
Environment |
PIGLIT_PLATFORM="mixed_glx_egl" PIGLIT_SOURCE_DIR="/home/idr/devel/graphics/piglit" |
Command | /home/idr/devel/graphics/piglit/bin/max-texture-size -auto |
dmesg |